Focus and PP Picks
Original guide by @griffon_65, Red Baron Discord Server
Written for historical games in elwolfmod, but in principle applicable to any vanilla-based historical or semi-historical game with minor modifications.
- Lessons of the great war
- Indianization of the army (take silent workhorse + improved worker conditions + professional officer corp army spirit)
- Lions of the great war (after this, attache and partial mobilization in November)
- Peninsular railway (next PP picks: free trade, army reformer, industrial concern)
- Industrial expansion
- Vickers-bertier gun (use bonus on gun 2)
- Tata steel
- Assam oil
- Research slot
- East india railways
- —---------World tension reached 10%-----------
- Provincial electrons (next PP picks: second improved worker condition, air superiority chief, ban communism/fascism)
- Indian national congress
- Cripp’s mission (pick military theorist, pick doctrine to start mobilizing, then start saving 500 PP for start of war)
- Two nation theory
- Princely state donations
- Quit india movement
- Ishapore arsenal
- Integrate princely railways
- —-------- June '39, war happens usually—--------- (send attache to Canada for war support and air exp, go total mob, take popular figurehead, take women in the workforce)
- (Hold focus if necessary) Clamp down on corruption (need to become dominion first)
- Strengthen ties with British investors
- British rail investors
- British arms investors
- An Indian Sandhurst
- Indian gentleman officer corps
- British army support
- Chindits (promote the commando general to field marshal, and put on concealment expert)
Research
First research slot: start researching 1938 infantry equipment immediately, then apply infantry equipment bonus to rush gun 2.
Second research slot do electronic mechanical engineering, construction 1, tools 1, dispersed 1.
Later complete industry techs on time (tools, dispersed, construction) and research railway gun.
Construction
Start of game: build 1 dockyard, and 2 levels of infrastructure in Delhi
Build 5 civs in Delhi (finishes ~Sept '37), build mils afterwards
After starting mils, do agency (decryption, passive defense, suicide pill, invisible ink, army department)
Production
Dockyards: build 1 heavy cruiser (license from Canada or UK), assign as pride of the fleet to add war support. Then only build convoys
Starting mils: 1 on gun, 1 on support equipment
Later mils: 2 on train, 1 on truck, +1 on support equipment, 2 on AA, 1 on artillery, 3 on railway gun, rest on gun. (produce AT only if you are required to defend El Alamein - usually this task is better done by Australia or SAF)
Increasing your Autonomy with Convoys (once at war)
First, send ~125 convoys to UK to become dominion
Then, request ~150 convoys from allies (not UK)
Finally, send ~200 convoys to UK to be able to do British arms and rail investors
After becoming dominion, pick relief of command and pick offense expert, infantry expert
Template
Asia:
20.8 width after mass mobilization doctrine (13 line infantry battalions), support artillery, support AA, engineer
For deserts in Africa:
22.4 width after mass mobilization doctrine (14 line infantry battalions) + support AT, support AA. Defend important tiles by org cycling them into the tile. If other teammates are defending El Alamein, then omit support AT and use your infantry as coast garrison.
General:
Use your level 3 desert fox as general in Egypt (promote him to field marshal, so you can pick offensive doctrine trait, but use him as a general)
In Asia, use a level 4 general instead
Pick best of the best army spirit, after Indian gentleman officer corps, hire new generals at level 4
Field Marshal:
Promote a level 4 general (traits: charismatic, offensive doctrine, organization first)