Original guide by griffon_65 from https://discord.gg/redbaron
Fighter 3 Rush + Infantry Australia Guide
Written for historical games in elwolfmod, but in principle applicable to any vanilla-based historical or semi-historical game with minor modifications. Your main task is to rush Fighter 3 as fast as possible, while also producing effective line infantry with an infantry genius advisor.
Focus Order:
Support the policy of appeasement
Expand the raaf
Cac wommera
Strengthen ties with UK (pick stability for coronation visit event)
Adopt westminster
CSIR
Commonwealth Aircraft Corporation
Naval bombers
Empire Air Training Scheme
—------ usual tension spike in Sept '37—----
Establish advisory war council
National security act
Civil construction corps
Dockyard focuses
Army inventions directorate
Volunteer defence corps
Citizen military forces
Standard gauge railway
Usual Time for War - June 1939
Invest in victory
Squash the squander bugs
Fight work or perish
Industries assistance corporation
Western australian government railways
Department of supply and development
Allied works council
Afterwards
Finish remaining industry focuses + australian arms production
SWPA protector in October 1941 to get forts in Asia
Work towards Australian Women’s Army Service for the 10% manpower
Political Power (PP) Picks:
Fighter designer
Division defense expert (pick after having relief of command army spirit)
Partial mobilization
Improved worker conditions
Free trade
War industrialist
Industrial concern
Limited conscription
~Late '38 **As soon as you have 600 army exp, get human wave offensive doctrine so you start mobilizing
Save 600 pp for Danzig: send attache for war support + total mob + women in the workforce
+ infantry genius + allied propaganda films + war bonds
Research:
Fighter Rush:
Slot 1 (always researching airframe): License interwar and basic small airframe, research them without bonus. Apply CAC woomera bonuses on improved and advanced small airframe. Stack “naval bomber” 2-year bonus on advanced small airframe.
Slot 2: save 30 days to juggle interwar airframe onto electronic mechanical engineering, then save 30 days to juggle basic small airframe onto mechanical computing. Research light machine guns then save 30 days to juggle improved small airframe. Research heavy machine gun before saving 30 days to juggle advanced small airframe.
Afterwards:
Catch up on industry tech (tools and dispersed). Do not research construction.
Construction:
Build 1 infrastructure in Yorkshire in the UK day 1 in the game, unless told to build elsewhere.
Start mils directly (no civs!).
Only annex New Zealand after October 1937, after they have done industry focuses.
Production:
Early game: 1 mil on AA, support, truck, gun respectively.
First 2 new mils go on AT.
1 mil go on train.
Other new mils go on gun.
Later, adjust production according to equipment demand (ex. 2 on support equipment).
Switch to gun 3 (license) as soon as it becomes available, since you have far more production than manpower.
Make sure you are mobilizing when possible! The mobilization speed is the only thing stopping you from deploying more divisions. Go up on conscription law (up to adults serve) whenever you have fully mobilized.
Template:
2w converts:
2w infantry (1 infantry battalion) that is produced en masse and sent around the world, to be converted to full divisions when there is enough manpower and equipment (first ~40 to Africa, then ~40 to Asia, later ~40 to UK).
For deserts in Africa:
22.4 width after mass mobilization doctrine (14 line infantry battalions) + support AT, support AA. Defend important tiles by org cycling them into the tile.
Elsewhere:
20.8 width after mass mobilization doctrine (13 line infantry battalions) + support AT, support AA, engineer.
General:
Use your level 3 desert fox as general in Egypt (promote him to field marshal, so you can pick offensive doctrine trait, but use him as a general).
In Asia, use a level 4 general instead.
Field Marshal:
Promote a level 4 general (traits: charismatic, offensive doctrine, organization first).
Check with UK:
Request 30 trains lend lease from them, and ask for more if needed in the late game (never build any trains).
UK should send some planes to you to train for air experience. When you receive them make sure you train them to pick Industry Liaison (50 air experience) for air research.
Mobilization:
Make sure you are always mobilizing when you can! Mobilization speed limits your manpower. Go up on mobilization law whenever you are not mobilizing.
Gun Lend Lease:
In the late game (June 1940 onwards) your gun production will much exceed manpower. In July 1940, send a constant 10000 guns per month to Raj, and make sure they are receiving it (send them some convoys if necessary).