Original guide by @griffon_65, Red Baron Discord Server
Focuses and PP picks: (Core concept: giant wakes as soon as tension spike i.e. anchluss + japan declare, great depression focuses as soon as they are off cooldown)
Medium Lobby Effort before picking focus day 1
- Continue the new deal
Small Lobby Effort before focus + Financial Expert
- WPA
Small Lobby Effort before focus + Silent Workhorse
- Agricultural Adjustment Act
- War department
!!!Do not finish congress construction mission before Nov 7 1936 Election
- Neutrality Act + Small Lobby Effort
Nov 7 1936 Election: Stay with the democrats! Finish congress construction mission after Election.
Improved Worker Conditions + Refuge to German Scientists + Army Offensive Expert
- Selective Training Act (+Small Lobby Effort)
—-- hold focus 20 days —------
- Fair Labor Standards Act
- Arsenal of Democracy
- Research Slot
—--- When world tension spikes, send attache to spain/china get 30% war support. This happens between September - December 1937. Hold focus for giant wakes if necessary.
- Giant Wakes + Partial Mobilization + War Industrialist + Small Lobby Effort + annex philippines decision
—--hold focus 20 days—------
- Federal Housing Act
Amend the budget whenever possible
- Military Construction (+ Refuge to Italian Scientists)
- Wartime Industry (+ General Motors)
- Research Slot
- USACE Projects
- Air War Plans Division
- Suspend the Persecution
- Reach out to the Ware Group (+ Replace Silent Workhorse with Economist)
- Air support (+ Cas designer)
- Two Ocean Navy Act
—------------------------------
Later focuses (order is not important):
War plans black+ silver, build the pentagon, women’s service integration act
(Cultural remark on elections: The “Medium-small-small” early lobbying meta guarantees an okay 1936 election in elwolf, preventing any trouble with house support. When in a mod where election meta is unknown, remember 2 principles: 1. Small lobby effort is very cheap, so do it many more times if needed; 2. For both Nov 1936 and Nov 1938 elections, house support ~200-250 pre-election will keep you at ~200-250 post-election so try to stay in that range before election, then spam small lobby effort afterwards)
Later pp picks:
- Amend the budget once a year in 1938, 1939, 1940.
- Do not pick artillery or infantry equipment designer.
- After danzig: Export focus + Combat domestic isolationism + emergency arms deliveries to uk
- Upon joining war: pick inf expert, commando expert, tactical bombing expert (with the independent air force spirit picked to only cost 25pp), total mob, combat domestic isolationism
Optional: second improved worker condition + war bonds upon joining war if the game is expected to go beyond mid-42
Research:
- Hard research dispersed industry the whole game for building slots, including dispersed 5.
- Hard research tools until tools 4.
- Before Late 1937: Finish fighter techs (heavy machine gun, range improvements, survivability studies) to be prepared for australian fighter license
- Construction on time, excavation on time, computing machines on time, fuel refining on time, passive upgrades on time (especially infantry support weapons).
Construction:
- Construct Infrastructure until Giant Wakes (except congress construction missions required for house support)
- Construct Military Factories after Giant Wakes (no civs!)
- Aluminum Decisions: 1st round (once in every one of the 4 states) in 1938. 2nd round (once again in every one of the 4 states) at danzig.
Production:
- Day 1: 1 on support equipment, 1 on truck, 1 on aa, 1 on train, 1 on artillery, rest on gun
- Arsenal of Democracy new mils:
Basic Tactical bomber with 2 engine 2, 2 medium bomb bay, radio navigation and bomb sights
- New Mils After Giant Wakes:
Remove all mils building guns, go down to 1 mil on support equipment
Go up to 15 mils on strategic bomber
Then 90-110 mils on fighter (Set up conversion lines – see fighter conversion guide)
Mid 1939 - 20 mils on Cas 2 (own design, engine 3, 1x anti tank cannon 2 + 2x small bomb bay + drop tanks)
- Later: License produce mechanized, gun 3, breakthough tank/flame tank etc.
- Late game from 1941 onwards: go up on cas depending on demand (potentially up to 150 mils or more if needed!)
- Dockyards: if you are new, keep half on sub 2’s and half of convoys the whole game
Tips on Late game:
- Research rubber tech before japan declares if your team is not reliable, so you can build refineries as soon as needed.
- When war is declared: bank 500 pp for total mob + propaganda films decision + improved worker conditions + war bond
- Before going to war check you have all the important advisors: offensive expert, commando expert, infantry expert, tactical bombing expert
- Convert civs to mils when out of building slots in late 1941, but not more than 50