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USA Guide

Original guide by @griffon_65, Red Baron Discord Server

Focuses and PP picks: (Core concept: giant wakes as soon as tension spike i.e. anchluss + japan declare, great depression focuses as soon as they are off cooldown)

 

      Medium Lobby Effort before picking focus day 1

  1. Continue the new deal

      Small Lobby Effort before focus + Financial Expert

  1. WPA

      Small Lobby Effort before focus + Silent Workhorse

  1. Agricultural Adjustment Act
  2. War department

!!!Do not finish congress construction mission before Nov 7 1936 Election

  1. Neutrality Act + Small Lobby Effort

Nov 7 1936 Election: Stay with the democrats! Finish congress construction mission after Election. 

      Improved Worker Conditions + Refuge to German Scientists + Army Offensive Expert 

  1. Selective Training Act (+Small Lobby Effort)

—-- hold focus 20 days —------

  1. Fair Labor Standards Act 
  2. Arsenal of Democracy 
  3. Research Slot 

—--- When world tension spikes, send attache to spain/china get 30% war support. This happens between September - December 1937. Hold focus for giant wakes if necessary.

 

  1. Giant Wakes + Partial Mobilization + War Industrialist + Small Lobby Effort + annex philippines decision

—--hold focus 20 days—------

  1. Federal Housing Act 

 

Amend the budget whenever possible

  1. Military Construction (+ Refuge to Italian Scientists)
  2. Wartime Industry (+ General Motors)
  3. Research Slot
  4. USACE Projects
  5. Air War Plans Division
  6. Suspend the Persecution 
  7. Reach out to the Ware Group (+ Replace Silent Workhorse with Economist)
  8. Air support (+ Cas designer)
  9. Two Ocean Navy Act

—------------------------------

Later focuses (order is not important):

War plans black+ silver, build the pentagon, women’s service integration act

 

(Cultural remark on elections: The “Medium-small-small” early lobbying meta guarantees an okay 1936 election in elwolf, preventing any trouble with house support. When in a mod where election meta is unknown, remember 2 principles: 1. Small lobby effort is very cheap, so do it many more times if needed; 2. For both Nov 1936 and Nov 1938 elections, house support ~200-250 pre-election will keep you at ~200-250 post-election so try to stay in that range before election, then spam small lobby effort afterwards)

 

Later pp picks:

 

  • Amend the budget once a year in 1938, 1939, 1940. 
  • Do not pick artillery or infantry equipment designer. 
  • After danzig: Export focus + Combat domestic isolationism + emergency arms deliveries to uk
  • Upon joining war: pick inf expert, commando expert, tactical bombing expert (with the independent air force spirit picked to only cost 25pp), total mob, combat domestic isolationism 
    Optional: second improved worker condition + war bonds upon joining war if the game is expected to go beyond mid-42

 

Research:

  • Hard research dispersed industry the whole game for building slots, including dispersed 5. 
  • Hard research tools until tools 4. 
  • Before Late 1937: Finish fighter techs (heavy machine gun, range improvements, survivability studies) to be prepared for australian fighter license
  • Construction on time, excavation on time, computing machines on time, fuel refining on time, passive upgrades on time (especially infantry support weapons).

 

Construction:

  • Construct Infrastructure until Giant Wakes (except congress construction missions required for house support)
  • Construct Military Factories after Giant Wakes (no civs!)
  • Aluminum Decisions: 1st round (once in every one of the 4 states) in 1938. 2nd round (once again in every one of the 4 states) at danzig. 

 

 

Production: 

 

  • Day 1: 1 on support equipment, 1 on truck, 1 on aa, 1 on train, 1 on artillery, rest on gun
  • Arsenal of Democracy new mils:

Basic Tactical bomber with 2 engine 2, 2 medium bomb bay, radio navigation and bomb sights

  • New Mils After Giant Wakes:

Remove all mils building guns, go down to 1 mil on support equipment

Go up to 15 mils on strategic bomber

Then 90-110 mils on fighter (Set up conversion lines – see fighter conversion guide)

Mid 1939 - 20 mils on Cas 2 (own design, engine 3, 1x anti tank cannon 2 + 2x small bomb bay + drop tanks)

  • Later: License produce mechanized, gun 3, breakthough tank/flame tank etc. 
  • Late game from 1941 onwards: go up on cas depending on demand (potentially up to 150 mils or more if needed!)
  • Dockyards: if you are new, keep half on sub 2’s and half of convoys the whole game

 

Tips on Late game:

  • Research rubber tech before japan declares if your team is not reliable, so you can build refineries as soon as needed.  
  • When war is declared: bank 500 pp for total mob + propaganda films decision + improved worker conditions + war bond 
  • Before going to war check you have all the important advisors: offensive expert, commando expert, infantry expert, tactical bombing expert 
  • Convert civs to mils when out of building slots in late 1941, but not more than 50

 

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